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Communication on builds: This can basically be divided to communicating based on your own build, and communicating on the opposing team's build. If you run with LAND OF CHAOS Gold 2 or more monks in your team build, having the monks communicate essential things can help. One can think here about:
- chaining Aegis by casting it after each other'
- calling out your hex removal so that you both don't try to remove the same hex at the same time if hex removal is spread among the monks;
- casting Protective Spirit on your ally, you don't want both monks casting Protective Spirit on the same target;
- communicating that the opposing team uses Well of Profane will alert the monks to switch to non-enchantments as much as possible for as long as your team remains in the Well.
- telling your team that the opponent's build apparently has AoE damage because you see several bars making a jump at once is something your team members should be aware of.
We have to place this build in the metagame where it fully blossomed. The HA metagame at this point of time had teams that had double migraine mesmers or double surge mesmers that would sit on the sb/infuser and the who monk, effectively shutting down both healers.
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